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Posts Tagged ‘starcraft 2’

Blizzcon 2011 Roundup

October 24th, 2011 No comments

Well Blizzcon is finally over and there’s a tonne of new information to absorb on everything Blizzard. Here’s a list of the big announcements that went down.

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StarCraft II – Heart of the Swarm storyline and gameplay predictions

August 26th, 2010 3 comments

With the rather unexpected ending of the first part of the Starcraft II trilogy, and the next game being at least well over a year away, what does the good Starcraft fan do? Speculate.

Here’s some predictions on what may happen in the next game starring the Zerg, Heart of the Swarm. Massive spoiler warning!

Note: This article also contains the supposed leaked ending video of Heart of the Swarm.  While there is no confirmation that this is indeed the final ending, watch at your own risk!

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Starcraft II Single Player Campaign – Zero Hour on Brutal

August 24th, 2010 No comments

I’m currently playing through the SC2 campaign on Brutal difficulty in order to obtain the Sarah Kerrigan portrait.  The first 2 missions were pretty cruisy, until I got to Zero Hour, which caused me to retry a few times.

This mission is basically about holding your base for 15 minutes against an ever growing Zerg army. Now on normal difficulty, you can actually build an army large enough to go outside and kill off all the Zerg forces, but on brutal, this is quite difficult, because at this point of the game, you don’t have Marauders to counter Roaches yet.

Initially the Zerg attack in small waves, until the 5 minute mark, then they get exponetially larger until the timer finishes.  Before the 5 minute mark you can opt to rescue 2 (or was it 3?) packs of marines scattered around the map.  This is easy.

Build about 3-4 barracks and pump out marines non-stop.  Have SCVs on hand to repair bunkers.  You can also build supply depots/barracks at the bridge to block off incoming Zerg rushes as well.

Once you hit the 4-5 minute mark, salvage all remaining bunkers outside your ramp.  Lift off any barracks and use it to block the ramp.  The reason for this is because bunkers have too little HP to tank the incoming banelings.  I also lifted my Command Center and used it as part of my wall.

You’ll also need about 2 missile turrets on the right side of the ramp to deal with mutalisks.

At the 1 minute mark, the final Zerg push will begin.  At this point your base will most likely get overrun.  Just lift up all your barracks and CC as your wall gets destroyed, and make a run for it.  Hopefully one of your buildings will survive against the mutalisks and hydralisks attacking it.  As long as one of your buildings survive by the end of the timer you will beat the mission.

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Starcraft II – A complete Terran overview by Zoltan

August 12th, 2010 No comments


Starcraft 2 has pretty much taken over most of my free time lately, and as a newcomer to the series, I stumbled upon a pretty good Terran guide by Zoltan on the Team Liquid forums.

With his permission I’ve decided to publish his guide on this blog.  The first part of the guide will cover Terran units and structures, while the second part will focus on strategies and build orders vs each race.

Disclaimer:  All of this guide has been written by Zoltan and not by myself.  I’ll mark down any bits which I have added any comments in.

About Zoltan:

Diamond level T player- had almost 1100 games in beta- Find me at Zoltan.472 on NA server.

And a foreword about his build orders:

A few quick notes on the matchup breakdowns and build orders therein: They are mostly focused on stopping “What can kill me now” cheeses and all ins. These guides will be as thorough as possible in this regard, and I will try to point out any and all possible cheeses and all ins that can come at specific timings. Also, note that the guides will be mostly for defensive play, however learning how to defend all possible attacks will eventually make you aware of when a specific timing window is open for you to push, not to mention when you successfully stuff someone’s attack they are often wide open for a beating in return.

Part 1 – Units and Structures

Part 2 – Terran vs Terran matchup Overview and Strats

Part 3- Terran vs Zerg matchup Overview and Strats

Part 4- Terran vs Protoss matchup Overview and Strats (Coming soon)

Starcraft II – Wings of Liberty Collector’s Edition Unboxing

July 29th, 2010 1 comment


Hell, it’s about time.

This was a rather last minute purchase for me, with the rather heavy price tag of $150AUD weighing down my decision.

The package includes:

  • Starcraft 2 game
  • Behind the scenes of Starcraft 2 DVD
  • Collector’s edition soundtrack
  • Starcraft Comic Issue #0
  • The art of Starcraft 2 hardcover
  • World of Warcraft Thor pet & other exclusive Battle.net items
  • Jim Raynor’s (USB) dogtags with Starcraft 1 on it

Unboxing after the jump.

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Starcraft 2 Beta Tower Defense

September 1st, 2009 2 comments

I freakin finally beat the flash tower defense game that Blizzard have put out.  This game has probably wasted a good 5 hours of my life.

sc2_td

The winning strategy? Missile and laser spam.

Edit:  Strangely enough, I haven’t been able to replicate my previous win.  I can’t remember what I did that particular time, but most of the time I get to round 38 and get totally screwed over when the blue marine wave comes, followed by the flying ships.  Most of my towers end up attacking the marines and completely ignore the ships.   I think the trick is positioning most of your missile turrets at the second bend area above.

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